Микроразметка VideoGame
Узнайте всё о микроразметке VideoGame на schema.su!
VideoGame - Тип Schema.org
Описание: Видеоигра — это электронная игра, в которой человек взаимодействует с пользовательским интерфейсом для генерации визуальной обратной связи на устройстве для просмотра видео.
Микроразметка VideoGame представляет собой тип схемы Schema.org, который описывает видеоигру - электронную игру, вовлекающую взаимодействие человека с пользовательским интерфейсом для генерации визуальной обратной связи на видеоустройстве.
Этот тип используется для помощи поисковым системам лучше понимать и категоризировать информацию о видеоиграх на веб-страницах. Для улучшенной видимости вашего контента рекомендуется точно указывать свойства микроразметки VideoGame, такие как название игры, описание, жанр, платформа и другие характеристики.
Свойство | Ожидаемый тип | Описание |
---|---|---|
Properties from VideoGame | ||
actor |
Person | Актер, например, в телевидении, радио, кино, видеоиграх и т. д., или в рамках мероприятия. Актеры могут быть связаны с отдельными объектами или с серией, эпизодом, клипом. Supersedes actors. |
cheatCode |
CreativeWork | Чит-коды к игре. |
director |
Person | Режиссер, например, ТВ, радио, кино, видеоигр и т.д. контента, или события. Режиссеры могут быть связаны с отдельными элементами или серией, эпизодом, клипом. Supersedes directors. |
gameEdition |
Text | Издание видеоигры |
gamePlatform |
Text или Thing или URL | The electronic systems used to play video games. |
gameServer |
GameServer | Сервер, на котором можно играть в игру. Обратное свойство: game |
gameTip |
CreativeWork | Ссылки на советы, тактику и т. д. |
musicBy |
MusicGroup или Person | Композитор саундтрека. |
playMode |
GamePlayMode | Указывает, является ли эта игра многопользовательской, совместной или одиночной. Игра может быть отмечена как многопользовательская, совместная и одиночная в одно и то же время. |
trailer |
VideoObject | Трейлер к фильму или телесериалу и т. д. |
Properties from Game | ||
characterAttribute |
Thing | Фрагмент данных, который представляет определенный аспект вымышленного персонажа (навык, способность, очки характеристик, преимущество, недостаток). |
gameItem |
Thing | Объект представляет собой объект в игровом мире, который может быть собран игроком или, время от времени, неигровым персонажем. |
gameLocation |
Place или PostalAddress или URL | Реальное или вымышленное местоположение игры (или части игры). |
numberOfPlayers |
QuantitativeValue | Укажите, сколько людей может играть в эту игру (минимальное, максимальное или диапазон) |
quest |
Thing | Задание, которое игровой персонаж или группа персонажей могут выполнить для получения награды. |
Properties from SoftwareApplication | ||
applicationCategory |
Text или URL | Тип программного обеспечения, например 'Игры, Мультимедиа'. |
applicationSubCategory |
Text или URL | Подкатегория приложения, например, 'Аркадная игра'. |
applicationSuite |
Text | Название пакета приложений, к которому принадлежит приложение (например, Excel принадлежит к Office). |
availableOnDevice |
Text | Устройство, необходимое для запуска приложения. Используется в случаях, когда требуется определенный производитель/модель для запуска приложения. Supersedes device. |
countriesNotSupported |
Text | Страны, для которых не поддерживается приложение. Вы также можете указать двухбуквенный код страны согласно ISO 3166-1 alpha-2. |
countriesSupported |
Text | Страны, для которых поддерживается приложение. Вы также можете предоставить двухбуквенный код страны ISO 3166-1 alpha-2. |
downloadUrl |
URL | Если файл может быть загружен, URL для загрузки бинарного. |
featureList |
Text или URL | Особенности или модули, предоставляемые этим приложением (и возможно, требуемые другими приложениями). |
fileSize |
Text | Размер приложения/пакета (например, 18МБ). В случае отсутствия единицы измерения (МБ, КБ и т.д.), будет принят КБ. |
installUrl |
URL | URL по которому можно установить приложение, если он отличается от URL элемента. |
memoryRequirements |
Text или URL | Минимальные требования к памяти |
operatingSystem |
Text | Поддерживаемые операционные системы (Windows 7, OS X 10.6, Android 1.6) |
permissions |
Text | Разрешения, необходимые для запуска приложения (например, мобильное приложение может требовать полного доступа к интернету или может работать только через wifi). |
processorRequirements |
Text | Процессорная архитектура, необходимая для запуска приложения (например, IA64). |
releaseNotes |
Text или URL | Описание того, что изменилось в этой версии. |
screenshot |
ImageObject или URL | Ссылка на изображение скриншота приложения. |
softwareAddOn |
SoftwareApplication | Дополнительное содержимое для программного приложения. |
softwareHelp |
CreativeWork | Помощь по программному обеспечению. |
softwareRequirements |
Text или URL | Компонентные зависимости для приложения. Это включает среды выполнения и общие библиотеки, которые не включены в пакет распространения приложения, но необходимы для его запуска (примеры: DirectX, Java или .NET runtime). Supersedes requirements. |
softwareVersion |
Text | Версия программного обеспечения. |
storageRequirements |
Text или URL | Требования к хранению (необходимое свободное пространство). |
supportingData |
DataFeed | Поддерживающие данные для приложения SoftwareApplication. |
Properties from CreativeWork | ||
about |
Thing | Тематика контента. Обратное свойство: subjectOf |
abstract |
Text | An abstract is a short description that summarizes a CreativeWork. |
accessMode |
Text | The human sensory perceptual system or cognitive faculty through which a person may process or perceive information. Values should be drawn from the approved vocabulary. |
accessModeSufficient |
ItemList | A list of single or combined accessModes that are sufficient to understand all the intellectual content of a resource. Values should be drawn from the approved vocabulary. |
accessibilityAPI |
Text | Indicates that the resource is compatible with the referenced accessibility API. Values should be drawn from the approved vocabulary. |
accessibilityControl |
Text | Identifies input methods that are sufficient to fully control the described resource. Values should be drawn from the approved vocabulary. |
accessibilityFeature |
Text | Content features of the resource, such as accessible media, alternatives and supported enhancements for accessibility. Values should be drawn from the approved vocabulary. |
accessibilityHazard |
Text | A characteristic of the described resource that is physiologically dangerous to some users. Related to WCAG 2.0 guideline 2.3. Values should be drawn from the approved vocabulary. |
accessibilitySummary |
Text | Человекочитаемое краткое описание конкретных функций или недостатков доступности, согласующихся с другой метаданными доступности, но выражающих тонкие детали, такие как "краткие описания присутствуют, но для невизуальных пользователей потребуются длинные описания" или "краткие описания присутствуют и длинные описания не требуются". |
accountablePerson |
Person | Указывает лицо, ответственное с юридической точки зрения за CreativeWork. |
acquireLicensePage |
CreativeWork или URL | Указывает на страницу, документирующую процесс покупки или иного получения лицензий для текущего элемента. |
aggregateRating |
AggregateRating | Общий рейтинг, основанный на коллекции отзывов или оценок элемента. |
alternativeHeadline |
Text | Альтернативный заголовок CreativeWork. |
archivedAt |
URL или WebPage | Indicates a page or other link involved in archival of a CreativeWork. In the case of MediaReview, the items in a MediaReviewItem may often become inaccessible, but be archived by archival, journalistic, activist, or law enforcement organizations. In such cases, the referenced page may not directly publish the content. |
assesses |
DefinedTerm или Text | Предмет, описываемый, предназначен для оценки компетентности или результата обучения, определенного ссылочным термином. |
associatedMedia |
MediaObject | Медиаобъект, который кодирует это CreativeWork. Это свойство является синонимом кодирования. |
audience |
Audience | Целевая аудитория, т.е. группа людей, для которой что-то было создано. Supersedes serviceAudience. |
audio |
AudioObject или Clip или MusicRecording | Встроенный аудио объект. |
author |
Organization или Person | Автор этого контента или оценки. Обратите внимание, что author особенный в том, что HTML 5 предоставляет специальный механизм для указания авторства с помощью тега rel. Это эквивалентно данному и может использоваться взаимозаменяемо. |
award |
Text | Награда, выигранная или присужденная этому элементу. Supersedes awards. |
character |
Person | Фиктивный персонаж, связанный с художественным произведением. |
citation |
CreativeWork или Text | Цитата или ссылка на другую творческую работу, такую как другая публикация, веб-страница, учебная статья и т. д. |
comment |
Comment | Комментарии, typically from users |
commentCount |
Integer | Количество комментариев, полученных данным CreativeWork (например, статья, вопрос или ответ). Это наиболее применимо к работам, опубликованным на веб-сайтах с системой комментирования; дополнительные комментарии могут существовать в других местах. |
conditionsOfAccess |
Text | Conditions that affect the availability of, or method(s) of access to, an item. Typically used for real world items such as an ArchiveComponent held by an ArchiveOrganization. This property is not suitable for use as a general Web access control mechanism. It is expressed only in natural language.For example "Available by appointment from the Reading Room" or "Accessible only from logged-in accounts ". |
contentLocation |
Place | Местоположение, изображенное или описанное в контенте. Например, местоположение на фотографии или картине. |
contentRating |
Rating или Text | Official rating of a piece of contentâfor example, 'MPAA PG-13'. |
contentReferenceTime |
DateTime | Специфическое время, описываемое творческой работой, такие как статьи, видео объекты и др., которые подчеркивают определенный момент в рамках события. |
contributor |
Organization или Person | Вторичный участник CreativeWork или Event. |
copyrightHolder |
Organization или Person | Сторона, обладающая юридическими правами на CreativeWork. |
copyrightNotice |
Text | Текст of a notice appropriate for describing the copyright aspects of this Creative Work, ideally indicating the owner of the copyright for the Work. |
copyrightYear |
Number | Год, в течение которого было впервые заявлено авторское право на CreativeWork. |
correction |
CorrectionComment или Text или URL | Indicates a correction to a CreativeWork, either via a CorrectionComment, textually or in another document. |
countryOfOrigin |
Country | The country of origin of something, including products as well as creative works such as movie and TV content.In the case of TV and movie, this would be the country of the principle offices of the production company or individual responsible for the movie. For other kinds of CreativeWork it is difficult to provide fully general guidance, and properties such as contentLocation and locationCreated may be more applicable.In the case of products, the country of origin of the product. The exact interpretation of this may vary by context and product type, and cannot be fully enumerated here. |
creativeWorkStatus |
DefinedTerm или Text | Статус творческой работы в терминах ее этапа в жизненном цикле. Примерные термины включают Не завершено, Черновик, Опубликовано, Устаревшее. Некоторые организации определяют набор терминов для стадий их жизненного цикла публикации. |
creator |
Organization или Person | Автор/создатель этого CreativeWork. Это то же самое, что свойство Author для CreativeWork. |
creditText |
Text | Текст, который можно использовать для кредитования лиц и/или организаций, связанных с опубликованным творческим произведением. |
dateCreated |
Date или DateTime | Дата создания объекта или дата добавления в поток данных для Схемы schema.org. Это может быть дата создания статьи или добавления элемента в поток данных. |
dateModified |
Date или DateTime | Дата, когда CreativeWork был последний раз изменен, или когда запись была изменена в DataFeed. |
datePublished |
Date или DateTime | Date of first publication or broadcast. For example the date a CreativeWork was broadcast or a Certification was issued. |
digitalSourceType |
IPTCDigitalSourceEnumeration | Indicates an IPTCDigitalSourceEnumeration code indicating the nature of the digital source(s) for some CreativeWork. |
discussionUrl |
URL | Ссылка на страницу содержащую комментарии CreativeWork. |
editEIDR |
Text или URL | An EIDR (Entertainment Identifier Registry) identifier representing a specific edit / edition for a work of film or television.For example, the motion picture known as "Ghostbusters" whose titleEIDR is "10.5240/7EC7-228A-510A-053E-CBB8-J" has several edits, e.g. "10.5240/1F2A-E1C5-680A-14C6-E76B-I" and "10.5240/8A35-3BEE-6497-5D12-9E4F-3".Since schema.org types like Movie and TVEpisode can be used for both works and their multiple expressions, it is possible to use titleEIDR alone (for a general description), or alongside editEIDR for a more edit-specific description. |
editor |
Person | Указывает на человека, который редактировал CreativeWork. |
educationalAlignment |
AlignmentObject | An alignment to an established educational framework.This property should not be used where the nature of the alignment can be described using a simple property, for example to express that a resource teaches or assesses a competency. |
educationalLevel |
DefinedTerm или Text или URL | Уровень в терминах прогресса в контексте образования или тренировки. Примеры образовательных уровней включают 'начинающий', 'средний' или 'продвинутый', а также формальные сети индикаторов уровня. |
educationalUse |
DefinedTerm или Text | Цель работы в контексте образования; например, 'задание', 'групповая работа'. |
encoding |
MediaObject | Медиаобъект, который кодирует данный CreativeWork. Это свойство является синонимом associatedMedia. Supersedes encodings. Обратное свойство: encodesCreativeWork |
encodingFormat |
Text или URL | Media type typically expressed using a MIME format (see IANA site and MDN reference), e.g. application/zip for a SoftwareApplication binary, audio/mpeg for .mp3 etc.In cases where a CreativeWork has several media type representations, encoding can be used to indicate each MediaObject alongside particular encodingFormat information.Unregistered or niche encoding and file formats can be indicated instead via the most appropriate URL, e.g. defining Web page or a Wikipedia/Wikidata entry. Supersedes fileFormat. |
exampleOfWork |
CreativeWork | Пример работы - это творческое произведение, которое представляет собой пример/экземпляр/реализацию/вывод данной работы. Обратное свойство: workExample |
expires |
Date или DateTime | Date the content expires and is no longer useful or available. For example a VideoObject or NewsArticle whose availability or relevance is time-limited, a ClaimReview fact check whose publisher wants to indicate that it may no longer be relevant (or helpful to highlight) after some date, or a Certification the validity has expired. |
funder |
Organization или Person | Лицо или организация, поддерживающие (спонсирующие) что-то с помощью какого-то финансового взноса. |
funding |
Grant | A Grant that directly or indirectly provide funding or sponsorship for this item. See also ownershipFundingInfo. Обратное свойство: fundedItem |
genre |
Text или URL | Жанр креативного произведения, телевизионного канала или группы. |
hasPart |
CreativeWork | Индицирует элемент или CreativeWork, который является частью данного элемента или CreativeWork (в некотором смысле). Обратное свойство: isPartOf |
headline |
Text | Заголовок статьи. |
inLanguage |
Language или Text | The language of the content or performance or used in an action. Please use one of the language codes from the IETF BCP 47 standard. See also availableLanguage. Supersedes language. |
interactionStatistic |
InteractionCounter | Количество взаимодействий для CreativeWork с использованием WebSite или SoftwareApplication. The most specific child type of InteractionCounter should be used. Supersedes interactionCount. |
interactivityType |
Text | Предваряющий режим обучения, поддерживаемый учебным ресурсом. Допустимые значения - 'активный', 'экспозиционный' или 'смешанный'. |
interpretedAsClaim |
Claim | Used to indicate a specific claim contained, implied, translated or refined from the content of a MediaObject or other CreativeWork. The interpreting party can be indicated using claimInterpreter. |
isAccessibleForFree |
Boolean | Флаг для сигнализации о доступности предмета, мероприятия или места бесплатно. Supersedes free. |
isBasedOn |
CreativeWork или Product или URL | Ресурс, на основе которого создано это произведение или который был модифицирован или адаптирован. Supersedes isBasedOnUrl. |
isFamilyFriendly |
Boolean | Указывает, является ли этот контент подходящим для семьи. |
isPartOf |
CreativeWork или URL | Указывает на элемент или CreativeWork, к которому относится данный элемент или CreativeWork (в каком-то смысле). Обратное свойство: hasPart |
keywords |
DefinedTerm или Text или URL | Ключевые слова или теги, используемые для описания некоторого элемента. Несколько текстовых записей в списке ключевых слов обычно разделяются запятыми или повторением свойства. |
learningResourceType |
DefinedTerm или Text | Главный тип или вид, характеризующий учебный ресурс. Например, 'презентация', 'выдача'. |
license |
CreativeWork или URL | A license document that applies to this content, typically indicated by URL. |
locationCreated |
Place | Место, где было создано CreativeWork, которое может не совпадать с местоположением, изображенным в CreativeWork. |
mainEntity |
Thing | Индикатор основной сущности, описанной на некоторой странице или другом CreativeWork. Обратное свойство: mainEntityOfPage |
maintainer |
Organization или Person | A maintainer of a Dataset, software package (SoftwareApplication), or other Project. A maintainer is a Person or Organization that manages contributions to, and/or publication of, some (typically complex) artifact. It is common for distributions of software and data to be based on "upstream" sources. When maintainer is applied to a specific version of something e.g. a particular version or packaging of a Dataset, it is always possible that the upstream source has a different maintainer. The isBasedOn property can be used to indicate such relationships between datasets to make the different maintenance roles clear. Similarly in the case of software, a package may have dedicated maintainers working on integration into software distributions such as Ubuntu, as well as upstream maintainers of the underlying work. |
material |
Product или Text или URL | Материал, из которого что-то сделано, например, кожа, шерсть, хлопок, бумага. |
materialExtent |
QuantitativeValue или Text | Количество материалов, описываемых или выражение физического пространства, которое они занимают. |
mentions |
Thing | Указывает, что CreativeWork содержит ссылку на концепцию, но не обязательно о ней. |
offers |
Demand или Offer | An offer to provide this itemâfor example, an offer to sell a product, rent the DVD of a movie, perform a service, or give away tickets to an event. Use businessFunction to indicate the kind of transaction offered, i.e. sell, lease, etc. This property can also be used to describe a Demand. While this property is listed as expected on a number of common types, it can be used in others. In that case, using a second type, such as Product or a subtype of Product, can clarify the nature of the offer. Обратное свойство: itemOffered |
pattern |
DefinedTerm или Text | Шаблон, который есть у чего-то, например 'гороховая', 'в полоску', 'Канадский флаг'. Обычно значения выражаются в виде текста, хотя также поддерживаются ссылки на схемы контролируемых значений. |
position |
Integer или Text | Позиция элемента в серии или последовательности элементов. |
producer |
Organization или Person | Человек или организация, которые произвели работу (например, музыкальный альбом, фильм, телевизионный или радиопередача и т. д.). |
provider |
Organization или Person | Поставщик услуг, оператор услуг или исполнитель; производитель товаров. Другая сторона (продавец) может предлагать эти услуги или товары от имени поставщика. Поставщик также может выступать в роли продавца. Supersedes carrier. |
publication |
PublicationEvent | Публикация события, связанного с объектом. |
publisher |
Organization или Person | Издатель творческой работы. |
publisherImprint |
Organization | Издательское подразделение выпустившее комикс |
publishingPrinciples |
CreativeWork или URL | The publishingPrinciples property indicates (typically via URL) a document describing the editorial principles of an Organization (or individual, e.g. a Person writing a blog) that relate to their activities as a publisher, e.g. ethics or diversity policies. When applied to a CreativeWork (e.g. NewsArticle) the principles are those of the party primarily responsible for the creation of the CreativeWork.While such policies are most typically expressed in natural language, sometimes related information (e.g. indicating a funder) can be expressed using schema.org terminology. |
recordedAt |
Event | Событие, где было записано CreativeWork. CreativeWork может захватить всё или часть события. Обратное свойство: recordedIn |
releasedEvent |
PublicationEvent | Место и время выпуска, выраженное как PublicationEvent |
review |
Review | Рецензия на объект. Supersedes reviews. |
schemaVersion |
Text или URL | Indicates (by URL or string) a particular version of a schema used in some CreativeWork. This property was created primarily to indicate the use of a specific schema.org release, e.g. 10.0 as a simple string, or more explicitly via URL, https://schema.org/docs/releases.html#v10.0. There may be situations in which other schemas might usefully be referenced this way, e.g. http://dublincore.org/specifications/dublin-core/dces/1999-07-02/ but this has not been carefully explored in the community. |
sdDatePublished |
Date | Indicates the date on which the current structured data was generated / published. Typically used alongside sdPublisher. |
sdLicense |
CreativeWork или URL | Документ с лицензией, которая применяется к этим структурированным данным, обычно указанный по URL-адресу. |
sdPublisher |
Organization или Person | Indicates the party responsible for generating and publishing the current structured data markup, typically in cases where the structured data is derived automatically from existing published content but published on a different site. For example, student projects and open data initiatives often re-publish existing content with more explicitly structured metadata. ThesdPublisher property helps make such practices more explicit. |
size |
DefinedTerm или QuantitativeValue или SizeSpecification или Text | A standardized size of a product or creative work, specified either through a simple textual string (for example 'XL', '32Wx34L'), a QuantitativeValue with a unitCode, or a comprehensive and structured SizeSpecification; in other cases, the width, height, depth and weight properties may be more applicable. |
sourceOrganization |
Organization | Организация, от имени которой работал создатель. |
spatial |
Place | The "spatial" property can be used in cases when more specific properties(e.g. locationCreated, spatialCoverage, contentLocation) are not known to be appropriate. |
spatialCoverage |
Place | Свойство spatialCoverage для CreativeWork указывает место(а), на которых сосредоточен контент. Оно является подсвойством contentLocation , предназначенным в первую очередь для более технических и детальных материалов. Например, для Dataset оно указывает на области, о которых описан датасет: датасет о погоде в Нью-Йорке имеет spatialCoverage, которое представляет собой место: штат Нью-Йорк. |
sponsor |
Organization или Person | Лицо или организация, которая поддерживает объект через обещание, обет или финансовый вклад. Например, спонсор медицинского исследования или корпоративный спонсор мероприятия. |
teaches |
DefinedTerm или Text | Предметом описания должно быть помочь человеку изучить компетенцию или результат обучения, определенный ссылочным термином. |
temporal |
DateTime или Text | The "temporal" property can be used in cases where more specific properties(e.g. temporalCoverage, dateCreated, dateModified, datePublished) are not known to be appropriate. |
temporalCoverage |
DateTime или Text или URL | The temporalCoverage of a CreativeWork indicates the period that the content applies to, i.e. that it describes, either as a DateTime or as a textual string indicating a time period in ISO 8601 time interval format. In the case of a Dataset it will typically indicate the relevant time period in a precise notation (e.g. for a 2011 census dataset, the year 2011 would be written "2011/2012"). Other forms of content, e.g. ScholarlyArticle, Book, TVSeries or TVEpisode, may indicate their temporalCoverage in broader terms - textually or via well-known URL. Written works such as books may sometimes have precise temporal coverage too, e.g. a work set in 1939 - 1945 can be indicated in ISO 8601 interval format format via "1939/1945".Open-ended date ranges can be written with ".." in place of the end date. For example, "2015-11/.." indicates a range beginning in November 2015 and with no specified final date. This is tentative and might be updated in future when ISO 8601 is officially updated. Supersedes datasetTimeInterval. |
text |
Text | Текстовое содержимое этого CreativeWork |
thumbnail |
ImageObject | Миниатюра изображения для изображения или видео. |
thumbnailUrl |
URL | Изображение-миниатюра, относящееся к объекту. |
timeRequired |
Duration | Приблизительное или типичное время, которое обычно требуется на работу с или через содержимое данной работы для типичной или целевой аудитории. |
translationOfWork |
CreativeWork | The work that this work has been translated from. E.g. ç©ç§èµ·æº is a translationOf âOn the Origin of Speciesâ. Обратное свойство: workTranslation |
translator |
Organization или Person | Организация или человек, которые адаптируют творческое произведение под разные языки, региональные различия и технические требования целевого рынка или выполняют перевод во время какого-либо мероприятия. |
typicalAgeRange |
Text | Типичный ожидаемый возрастной диапазон, например, '7-9', '11-'. |
usageInfo |
CreativeWork или URL | The schema.org usageInfo property indicates further information about a CreativeWork. This property is applicable both to works that are freely available and to those that require payment or other transactions. It can reference additional information, e.g. community expectations on preferred linking and citation conventions, as well as purchasing details. For something that can be commercially licensed, usageInfo can provide detailed, resource-specific information about licensing options.This property can be used alongside the license property which indicates license(s) applicable to some piece of content. The usageInfo property can provide information about other licensing options, e.g. acquiring commercial usage rights for an image that is also available under non-commercial creative commons licenses. |
version |
Number или Text | Версия творческого произведения, представленного в указанном ресурсе. |
video |
Clip или VideoObject | Свойство Schema.org: video - Встроенный объект видео. |
workExample |
CreativeWork | Пример/экземпляр/реализация концепции данной творческой работы. Например, мягкая обложка, первое издание или электронная книга. Обратное свойство: exampleOfWork |
workTranslation |
CreativeWork | A work that is a translation of the content of this work. E.g. 西éè¨ has an English workTranslation âJourney to the Westâ, a German workTranslation âMonkeys Pilgerfahrtâ and a Vietnamese translation Tây du ký bình khảo. Обратное свойство: translationOfWork |
Properties from Thing | ||
additionalType |
Text или URL | An additional type for the item, typically used for adding more specific types from external vocabularies in microdata syntax. This is a relationship between something and a class that the thing is in. Typically the value is a URI-identified RDF class, and in this case corresponds to the use of rdf:type in RDF. Text values can be used sparingly, for cases where useful information can be added without their being an appropriate schema to reference. In the case of text values, the class label should follow the schema.org style guide. |
alternateName |
Text | Псевдоним для элемента. |
description |
Text или TextObject | Описание элемента. |
disambiguatingDescription |
Text | Подсвойство описания. Краткое описание элемента, используемое для различения от других, схожих элементов. Для того чтобы описание было полезным для разрешения неоднозначности, может потребоваться информация из других свойств (в частности, name). |
identifier |
PropertyValue или Text или URL | The identifier property represents any kind of identifier for any kind of Thing, such as ISBNs, GTIN codes, UUIDs etc. Schema.org provides dedicated properties for representing many of these, either as textual strings or as URL (URI) links. See background notes for more details. |
image |
ImageObject или URL | An image of the item. This can be a URL or a fully described ImageObject. |
mainEntityOfPage |
CreativeWork или URL | Indicates a page (or other CreativeWork) for which this thing is the main entity being described. See background notes for details. Обратное свойство: mainEntity |
name |
Text | Название элемента. |
potentialAction |
Action | Указывает на потенциальное действие, описывающее идеализированное действие, в котором этот объект мог бы выполнять роль 'объекта'. |
sameAs |
URL | URL страницы для ссылки, однозначно указывающей на идентичность объекта. Например, URL страницы объекта на Википедии, записи в Wikidata или официального веб-сайта. |
subjectOf |
CreativeWork или Event | Свойство Schema.org - subjectOf: A CreativeWork or Event about this Thing. Обратное свойство: about |
url |
URL | URL объекта. |
Instances of
VideoGame may appear as a value for the following properties
Свойство | On Types | Описание |
---|---|---|
game | GameServer | Видеоигра, которая играется на данном сервере. |
Examples
Example 1
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Example notes or example HTML without markup.
<h1> Super Game</h1> <link href="http://example.com/supergame1"> <img alt="Super Game logo" src="/images/screenshots/supergame/cover.jpg"/> <div> Ultra interesting. Super impressive. Mega attractive</div> <div> <p>Language Russian </p> <p> Localizer TranslateStudio Inc.</p> </div> <div> <p>Language Chinese</p> <p> Localizer FÄnyì zhÄ Inc.</p> </div> <div>Game rating: <b>5</b></div> <p> Author<a href="http://gds.com">GameDevelopmentStudio</a></p> <p> Publisher: RL Russia</p> <div>Game Specific <p>Genre Action (Shooter / Robot) / 3D / 1st Person</p> </div> <div>System Requirements <p>Processor requirements 4 GHz</p> <p>Memory requirements 8 Gb</p> <p>Storage requirements 64 Gb</p> </div> <ul> <li> PC game </li> <li> Xbox One </li> <li> PlayStation 3</li> </ul> <div>DLC <h2> New colour of sky<link href="http://example.com/supergamedlc1"></h2> </div> <h2>Video: Super Game review</h2> <object ...> <param ...> <embed type="application/x-shockwave-flash" ...> </object> <div> <h2>Hints, Secrets, Glitches & Easter Eggs</h2> <p>Easy Credits <span>To get infinite credits you must first have at least 1 or 2 companions with you </span></p> <p><a href="http://example.com/strategy/super-game/victory.php">Victory Strategy Guides</a></p> </div>
Example encoded as Microdata embedded in HTML.
<div itemscope itemtype="https://schema.org/VideoGame"> <h1 itemprop="name"> Super Game </h1> <link href="http://example.com/supergame1" itemprop="url"> <img alt="Super Game logo" itemprop="image" src="/images/screenshots/supergame/cover.jpg"/> <div itemprop="description">Ultra interesting. Super impressive. Mega attractive</div> <div> <p>Language<span itemprop="inLanguage">Russian</span></p> <p> Localizer <span itemprop="translator">TranslateStudio Inc.</span></p> </div> <div> <p>Language<span itemprop="inLanguage">Chinese</span></p> <p> Localizer <span itemprop="translator ">FÄnyì zhÄ Inc.</span></p> </div> <div itemscope itemtype="https://schema.org/AggregateRating" itemprop="aggregateRating"> <div>Game rating: <b itemprop="ratingValue">5</b></div> </div> <div itemprop="author" itemscope itemtype="https://schema.org/Organization"> <p> Author<span itemprop="name"><a itemprop="url" href="http://gds.com">GameDevelopmentStudio</a></span></p> </div> <p> Publisher <span itemprop="publisher">RL Russia</span></p> <div>Game Specific <meta itemprop="playMode" content=" SinglePlayer" > <p>Genre <span itemprop="genre">Action (Shooter / Robot) / 3D / 1st Person</span></p> </div> <div>System Requirements <p>Processor requirements<span itemprop="processorRequirements">4 GHz</span></p> <p>Memory requirements<span itemprop="memoryRequirements">8 Gb</span></p> <p>Storage requirements<span itemprop="storageRequirements">64 Gb</span></p> </div> <ul> <li itemprop="gamePlatform"> PC game </li> <li itemprop="gamePlatform"> Xbox One </li> <li itemprop="gamePlatform"> PlayStation 3</li> </ul> <div itemprop="softwareAddOn" itemscope itemtype="https://schema.org/VideoGame">DLC <h2 itemprop="name"> New colour of sky<link href="http://example.com/supergamedlc1" itemprop="url"></h2> </div> <div itemprop="associatedMedia" itemscope itemtype="https://schema.org/VideoObject"> <h2>Video: <span itemprop="name">Super Game review</span></h2> <meta itemprop="duration" content="PT1M33S" /> <meta itemprop="thumbnail" content="super-game.jpg" /> <object ...> <param ...> <embed type="application/x-shockwave-flash" ...> </object> </div> <div> <h2>Hints, Secrets, Glitches & Easter Eggs</h2> <p>Easy Credits <span itemprop="cheatCode">To get infinite credits you must first have at least 1 or 2 companions with you </span></p> <p><a href="http://example.com/strategy/super-game/victory.php">Victory Strategy Guides</a></p> </div> </div>
Example encoded as RDFa embedded in HTML.
<body vocab="https://schema.org/" typeof="VideoGame"> <h1 property="name"> Super Game </h1> <link property="url" href="http://example.com/supergame1"> <img alt="Super Game logo" property="image" src="/images/screenshots/supergame/cover.jpg"/> <div property="description">Ultra interesting. Super impressive. Mega attractive</div> <div> <p>Language <span property="inLanguage">Russian </span> </p> <p> Localizer <span property="translator"> TranslateStudio Inc.</span></p> </div> <div> <p>Language <span property="inLanguage">Chinese</span> </p> <p> Localizer <span property="translator"> FÄnyì zhÄ Inc.</span></p> </div> <div property="aggregateRating" typeof="AggregateRating">Game rating: <b property="ratingValue">5</b></div> <div property="author" typeof="Organization" > <p> Author<a property="url" href="http://gds.com"><span property="name">GameDevelopmentStudio</span></a></p> </div> <p> Publisher <span property="publisher">RL Russia</span></p> <div>Game Specific <p>Genre <span property="genre">Action (Shooter / Robot) </span>/ <span property="genre">3D </span>/ <span property="genre">1st Person</span></p> </div> <div>System Requirements <p>Processor requirements <span property="processorRequirements">4 GHz</span></p> <p>Memory requirements <span property="memoryRequirements">8 Gb</span></p> <p>Storage requirements <span property="storageRequirements">64 Gb</span></p> </div> <ul> <li property="gamePlatform"> PC game </li> <li property="gamePlatform"> Xbox One </li> <li property="gamePlatform"> PlayStation 3</li> </ul> <div property="softwareAddOn" typeof="SoftwareApplication">DLC <h2 property="name"> New colour of sky<link property="url" href="http://example.com/supergamedlc1"> </h2> </div> <div property="associatedMedia" typeof="VideoObject"> <h2>Video: <span property="name">Super Game review</span></h2> <meta property="duration" content="PT1M33S" /> <meta property="thumbnail" content="super-game.jpg" /> <object ...> <param ...> <embed type="application/x-shockwave-flash" ...> </object> </div> <div> <h2>Hints, Secrets, Glitches & Easter Eggs</h2> <p>Easy Credits <span property="cheatCode">To get infinite credits you must first have at least 1 or 2 companions with you </span></p> <p><a href="http://example.com/strategy/super-game/victory.php">Victory Strategy Guides</a></p> </div> </body>
Example encoded as JSON-LD in a HTML script tag.
<script type="application/ld+json"> { "@context": "https://schema.org", "@type": "VideoGame", "name": "Super Game", "url": "http://example.com/supergame1", "image": "/images/screenshots/supergame/cover.jpg", "description": "Ultra interesting. Super impressive. Mega attractive", "inLanguage":["Russian","Chinese"], "translator":[" TranslateStudio Inc.","FÄnyì zhÄ Inc."], "aggregateRating":{ "@type":"AggregateRating", "ratingValue":"5" }, "author":{ "@type":"Organization", "name":"GameDevelopmentStudio", "url":"http://gds.com" }, "publisher":"RL Russia", "genre":["Action (Shooter / Robot)","3D","1st Person"], "processorRequirements":"4 GHz", "memoryRequirements":"8 Gb", "storageRequirements":"64 Gb", "gamePlatform":["PC game ", "Xbox One","PlayStation 3"], "softwareAddOn":{ "@type":"SoftwareApplication", "name":"New colour of sky", "url":"http://example.com/supergamedlc1" }, "associatedMedia":{ "@type":"VideoObject", "name":"Super Game review", "duration":"PT1M33S", "thumbnail":"super-game.jpg" }, "cheatCode":"To get infinite credits you must first have at least 1 or 2 companions with you" }</script>
Structured representation of the JSON-LD example.
Example 2
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Example notes or example HTML without markup.
<body> <h1><a href="http://www.elderscrolls.com/skyrim">The Elder Scrolls V: Skyrim</a></h1> <p>Play mode: Single-player</p> <div><h2>Items</h2> <div><b><a href="http://elderscrolls.wikia.com/wiki/Oghma_Infinium_(Skyrim)">Oghma Infinium</a></b> <img alt="An old book" src="http://img1.wikia.nocookie.net/__cb20120209152336/elderscrolls/images/thumb/b/b0/Oghma.jpg/180px-Oghma.jpg"> The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion. </div> <div> ... </div> </div> <div><h2>Quests</h2> <div><b><a href="http://elderscrolls.wikia.com/wiki/Unbound">Unbound</a></b> <img alt="An action screenshot" src="http://img2.wikia.nocookie.net/__cb20121120234225/elderscrolls/images/thumb/a/a3/Unbound.png/256px-Unbound.png"> It serves as the tutorial mission where the player learns the basics about the game. </div> <div><b><a href="http://elderscrolls.wikia.com/wiki/Before_the_Storm">Before the Storm</a></b> <img alt="A blacksmith called Alvor" src="http://img2.wikia.nocookie.net/__cb20120928235929/elderscrolls/images/thumb/1/1d/Alvor.png/256px-Alvor.png"> Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf. </div> </div> <div><h2>Skills&Abilities</h2> <b>Ability:</b> <div><b>Deathbrand Instinct</b> Increases armor rating by 100 points if wearing all Deathbrand Armor </div> </div> <div><h2>Locations</h2> <ul> <li>"Beitild's House"</li> <li>"Brina's House"</li> <li>"Dawnstar Barracks"</li> <li>"Fruki's House"</li> <li>"Irgnir's House"</li> </ul> </div> </body>
Example encoded as Microdata embedded in HTML.
<body itemscope itemtype="https://schema.org/VideoGame"> <h1 itemprop="name"><a itemprop="url" href="http://www.elderscrolls.com/skyrim">The Elder Scrolls V: Skyrim</a></h1> <p>Play mode: <span itemprop="playMode">SinglePlayer</span></p> <div ><h2>Items</h2> <div itemprop="gameItem" itemscope itemtype="https://schema.org/Thing"><b itemprop="name"><a itemprop="url" href="http://elderscrolls.wikia.com/wiki/Oghma_Infinium_(Skyrim)">Oghma Infinium</a></b> <img alt="An old book" itemprop="image" src="http://img1.wikia.nocookie.net/__cb20120209152336/elderscrolls/images/thumb/b/b0/Oghma.jpg/180px-Oghma.jpg"> <p itemprop="description"> The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.</p> </div> <div> ... </div> </div> <div><h2>Quests</h2> <div itemprop="quest" itemscope itemtype="https://schema.org/Thing"><b itemprop="name"><a itemprop="url" href="http://elderscrolls.wikia.com/wiki/Unbound">Unbound</a></b> <img alt="An action screenshot" itemprop="image" src="http://img2.wikia.nocookie.net/__cb20121120234225/elderscrolls/images/thumb/a/a3/Unbound.png/256px-Unbound.png"> <p itemprop="description">It serves as the tutorial mission where the player learns the basics about the game.</p> </div> <div itemprop="quest" itemscope itemtype="https://schema.org/Thing"><b itemprop="name"><a itemprop="url" href="http://elderscrolls.wikia.com/wiki/Before_the_Storm">Before the Storm</a></b> <img itemprop="image" alt="A blacksmith called Alvor" src="http://img2.wikia.nocookie.net/__cb20120928235929/elderscrolls/images/thumb/1/1d/Alvor.png/256px-Alvor.png"> <p itemprop="description">Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf.</p> </div> </div> <div><h2>Skills&Abilities</h2> <b>Ability:</b> <div itemprop="characterAttribute" itemscope itemtype="https://schema.org/Thing"><b itemprop="name">Deathbrand Instinct</b> <meta itemprop="alternateName" content="Ability"> <p itemprop="description">Increases armor rating by 100 points if wearing all Deathbrand Armor</p> </div> </div> <div><h2>Locations</h2> <ul> <li itemprop="gameLocation">"Beitild's House"</li> <li itemprop="gameLocation">"Brina's House"</li> <li itemprop="gameLocation">"Dawnstar Barracks"</li> <li itemprop="gameLocation">"Fruki's House"</li> <li itemprop="gameLocation">"Irgnir's House"</li> </ul> </div> </body>
Example encoded as RDFa embedded in HTML.
<body vocab="https://schema.org/" typeof="VideoGame"> <h1 property="name"><a property="url" href="http://www.elderscrolls.com/skyrim">The Elder Scrolls V: Skyrim</a></h1> <p>Play mode: <span property="playMode">SinglePlayer</span></p> <div ><h2>Items</h2> <div property="gameItem" typeof="Thing"><b property="name"><a property="url" href="http://elderscrolls.wikia.com/wiki/Oghma_Infinium_(Skyrim)">Oghma Infinium</a></b> <img property="image" alt="An old book" src="http://img1.wikia.nocookie.net/__cb20120209152336/elderscrolls/images/thumb/b/b0/Oghma.jpg/180px-Oghma.jpg"> <p property="description"> The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.</p> </div> <div> ... </div> </div> <div><h2>Quests</h2> <div property="quest" typeof="Thing"><b property="name"><a property="url" href="http://elderscrolls.wikia.com/wiki/Unbound">Unbound</a></b> <img property="image" alt="An action screenshot" src="http://img2.wikia.nocookie.net/__cb20121120234225/elderscrolls/images/thumb/a/a3/Unbound.png/256px-Unbound.png"> <p property="description">It serves as the tutorial mission where the player learns the basics about the game.</p> </div> <div property="quest" typeof="Thing"><b property="name"><a property="url" href="http://elderscrolls.wikia.com/wiki/Before_the_Storm">Before the Storm</a></b> <img property="image" alt="A blacksmith called Alvor" src="http://img2.wikia.nocookie.net/__cb20120928235929/elderscrolls/images/thumb/1/1d/Alvor.png/256px-Alvor.png"> <p property="description">Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf.</p> </div> </div> <div><h2>Skills&Abilities</h2> <b>Ability:</b> <div property="characterAttribute" typeof="Thing"><b property="name">Deathbrand Instinct</b> <meta property="alternateName" content="Ability"> <p property="description">Increases armor rating by 100 points if wearing all Deathbrand Armor</p> </div> </div> <div><h2>Locations</h2> <ul> <li property="gameLocation">"Beitild's House"</li> <li property="gameLocation">"Brina's House"</li> <li property="gameLocation">"Dawnstar Barracks"</li> <li property="gameLocation">"Fruki's House"</li> <li property="gameLocation">"Irgnir's House"</li> </ul> </div> </body>
Example encoded as JSON-LD in a HTML script tag.
<script type="application/ld+json"> { "@context": "https://schema.org", "@type": "VideoGame", "name": "The Elder Scrolls V: Skyrim", "url": "http://www.elderscrolls.com/skyrim", "playMode": "SinglePlayer", "gameItem": { "@type": "Thing", "name":"Oghma Infinium", "url":"http://elderscrolls.wikia.com/wiki/Oghma_Infinium_(Skyrim)", "description":"The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.", "image":"http://img1.wikia.nocookie.net/__cb20120209152336/elderscrolls/images/thumb/b/b0/Oghma.jpg/180px-Oghma.jpg" }, "quest": [{ "@type": "Thing", "name":" Unbound", "url":"http://elderscrolls.wikia.com/wiki/Unbound", "description":" It serves as the tutorial mission where the player learns the basics about the game.", "image":" http://img2.wikia.nocookie.net/__cb20121120234225/elderscrolls/images/thumb/a/a3/Unbound.png/256px-Unbound.png" }, { "@type": "Thing", "name":"Before the Storm", "url": "http://elderscrolls.wikia.com/wiki/Before_the_Storm", "description":" Before the Storm is a quest available in The Elder Scrolls V: Skyrim. After escaping from the dragon attack at Helgen, it's necessary to follow the advice received that leads to Riverwood. It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf.", "image":" http://img2.wikia.nocookie.net/__cb20120928235929/elderscrolls/images/thumb/1/1d/Alvor.png/256px-Alvor.png" }], "characterAttribute": { "@type": "Thing", "name":" Deathbrand Instinct", "alternateName":"Ability", "description":"Increases armor rating by 100 points if wearing all Deathbrand Armor" }, "gameLocation":["Beitild's House", "Brina's House", "Dawnstar Barracks", "Fruki's House", "Irgnir's House"] }</script>
Structured representation of the JSON-LD example.
Example 3
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Example notes or example HTML without markup.
<body> <h1><a href="http://www.elderscrolls.com/skyrim">Fallout 3</a></h1> <p>Play mode: Single-player</p> <div> <p> Author<a href="http://www.bethsoft.com/"><span>Bethesda Game Studios</span></a></p> <p>Founded in 1986</p> <P> Person</p> <ul> <li>Founder: Christopher Weaver</li> <li>Vlatko Andonov</li> <li>Todd Howard</li> <li>Ashley Cheng</li> </ul> </div> <p> Publishers: Bethesda Softworks, Ubisoft</p> <div>Game Specific <p>Genre: Action Role-playing game</p> </div> <ul> <li> Microsoft Windows X </li> <li> Windows 7 </li> <li> Xbox 360 </li> <li> PlayStation 3 </li> <div><h2>Items</h2> <div><link href="http://fallout.wikia.com/wiki/Fallout_3_items"/> The Oghma Infinium (Plural: Oghmae Infinium[OOG 1]) is a very powerful Daedric artifact belonging to the Daedric Prince Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as The Ageless One.The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion. </div> <div> ... </div> </div> <div><h2>Skills&perks</h2> <b>Skills:</b> <div><b>Barter</b> Proficiency at trading and haggling </div> <div> ... </div> <b>Perks:</b> <div><b>Black Widow/Lady Killer</b> +10% damage to the opposite sex, and unique dialogue options with certain characters </div> </div> <div><h2>Locations</h2> <ul> <li>"Rivet City"</li> <li>"Megaton"</li> <li>"Canterbury Commons"</li> <li>"Big Town"</li> <li>"Arefu"</li> </ul> </div> <a href="http://fallout.wikia.com/wiki/Fallout_3_Manual">Manual</a> </body>
Example encoded as Microdata embedded in HTML.
<body itemscope itemtype="https://schema.org/VideoGame"> <h1 itemprop="name"><a itemprop="url" href="http://www.elderscrolls.com/skyrim">Fallout 3</a></h1> <p>Play mode: <span itemprop="playMode"> SinglePlayer </span></p> <div itemprop="author" itemscope itemtype="https://schema.org/Organization"> <p> Author<a itemprop="url" href="http://www.bethsoft.com/"><span itemprop="name">Bethesda Game Studios</span></a></p> <p>Founded in <span itemprop="foundingDate">1986</span></p> <P> Persons</p> <ul> <li>Founder: <span itemprop="founder">Christopher Weaver</span></li> <li itemprop="employee">Vlatko Andonov</li> <li itemprop="employee">Todd Howard</li> <li itemprop="employee">Ashley Cheng</li> </ul> </div> <p> Published by:<span itemprop="publisher">Bethesda Softworks</span>, <span itemprop="publisher">Ubisoft</span></p> <p>Genre: <span itemprop="genre">Action Role-playing game</span></p> <ul> <li itemprop="gamePlatform"> Microsoft Windows X </li> <li itemprop="gamePlatform"> Windows 7 </li> <li itemprop="gamePlatform"> Xbox 360 </li> <li itemprop="gamePlatform"> PlayStation 3 </li> </ul> <div ><h2>Items</h2> <div itemprop="gameItem" itemscope itemtype="https://schema.org/Thing"> <link itemprop="url" href="http://fallout.wikia.com/wiki/Fallout_3_items"/> <p itemprop="description"> A dynamic facet of gameplay is that firearms wear out over time of use. As a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-It Launcher that can fire various items such as lunchboxes and stuffed animals, or the bottlecap mine, made out of a Vault-Tec lunchbox, cherry bombs, sensor module and bottle caps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills</p> </div> <div> ... </div> </div> <div><h2>Skills&perks</h2> <b>Skills:</b> <div itemprop="characterAttribute" itemscope itemtype="https://schema.org/Thing"><b itemprop="name">Barter</b> <meta itemprop="alternateName" content="Skill"> <p itemprop="description"> Proficiency at trading and haggling </p> </div> <div> ... </div> <b>Perks:</b> <div itemprop="characterAttribute" itemscope itemtype="https://schema.org/Thing"><b itemprop="name">Black Widow/Lady Killer</b> <meta itemprop="alternateName" content="Perk"> <p itemprop="description">+10% damage to the opposite sex, and unique dialogue options with certain characters</p> </div> </div> <div><h2>Locations</h2> <ul> <li itemprop="gameLocation">"Rivet City"</li> <li itemprop="gameLocation">"Megaton"</li> <li itemprop="gameLocation">"Canterbury Commons"</li> <li itemprop="gameLocation">"Big Town"</li> <li itemprop="gameLocation">"Arefu"</li> </ul> </div> <a itemprop="gameTip" href="http://fallout.wikia.com/wiki/Fallout_3_Manual">Manual</a> </body>
Example encoded as RDFa embedded in HTML.
<body vocab="https://schema.org/" typeof="VideoGame"> <h1 property="name"><a property="url" href="http://fallout.wikia.com/wiki/Fallout_3">Fallout 3</a></h1> <p>Play mode: <span property="playMode"> SinglePlayer </span></p> <div property="author" typeof="Organization"> <p> Author<a property="url" href="http://www.bethsoft.com/"><span property="name">Bethesda Game Studios</span></a></p> <p>Founded in <span property="foundingDate">1986</span></p> <P> Persons</p> <ul> <li>Founder: <span property="founder">Christopher Weaver</span></li> <li property="employee">Vlatko Andonov</li> <li property="employee">Todd Howard</li> <li property="employee">Ashley Cheng</li> </ul> </div> <p> Published by:<span property="publisher">Bethesda Softworks</span>, <span property="publisher">Ubisoft</span></p> <p>Genre: <span property="genre">Action Role-playing game</span></p> <ul> <li property="gamePlatform"> Microsoft Windows X </li> <li property="gamePlatform"> Windows 7 </li> <li property="gamePlatform"> Xbox 360 </li> <li property="gamePlatform"> PlayStation 3 </li> </ul> <div ><h2>Items</h2> <div property="gameItem" typeof="Thing"> <link property="url" href="http://fallout.wikia.com/wiki/Fallout_3_items"/> <p property="description"> A dynamic facet of gameplay is that firearms wear out over time of use. As a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-It Launcher that can fire various items such as lunchboxes and stuffed animals, or the bottlecap mine, made out of a Vault-Tec lunchbox, cherry bombs, sensor module and bottle caps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills</p> </div> <div> ... </div> </div> <div><h2>Skills&perks</h2> <b>Skills:</b> <div property="characterAttribute" typeof="Thing"><b property="name">Barter</b> <meta property="alternateName" content="Skill"> <p property="description"> Proficiency at trading and haggling </p> </div> <div> ... </div> <b>Perks:</b> <div property="characterAttribute" typeof="Thing"><b property="name">Black Widow/Lady Killer</b> <meta property="alternateName" content="Perk"> <p property="description">+10% damage to the opposite sex, and unique dialogue options with certain characters</p> </div> </div> <div><h2>Locations</h2> <ul> <li property="gameLocation">"Rivet City"</li> <li property="gameLocation">"Megaton"</li> <li property="gameLocation">"Canterbury Commons"</li> <li property="gameLocation">"Big Town"</li> <li property="gameLocation">"Arefu"</li> </ul> </div> <a property="gameTip" href="http://fallout.wikia.com/wiki/Fallout_3_Manual">Manual</a> </body>
Example encoded as JSON-LD in a HTML script tag.
<script type="application/ld+json"> { "@context": "https://schema.org", "@type": "VideoGame", "name": "Fallout 3", "url": "http://fallout.wikia.com/wiki/Fallout_3", "playMode": "SinglePlayer", "author": { "@type": "Organization", "name":"Bethesda Game Studios", "url":"http://www.bethsoft.com/", "founder":"Christopher Weaver", "foundingDate":"1986", "employee":["Vlatko Andonov","Todd Howard","Ashley Cheng"] }, "publisher":["Bethesda Softworks","Ubisoft"], "genre":"Action Role-playing game", "gamePlatform":["Microsoft Windows X", "Windows 7","Xbox 360","PlayStation 3"], "contentRating":"ESRB M", "gameItem": { "@type": "Thing", "url":"http://fallout.wikia.com/wiki/Fallout_3_items", "description":"A dynamic facet of gameplay is that firearms wear out over time of use. As a weapon degenerates, its damage is reduced and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-It Launcher that can fire various items such as lunchboxes and stuffed animals, or the bottlecap mine, made out of a Vault-Tec lunchbox, cherry bombs, sensor module and bottle caps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills" }, "characterAttribute": [{ "@type": "Thing", "name":"Barter", "alternateName":"skill", "description":"Proficiency at trading and haggling" }, { "@type": "Thing", "name":"Black Widow/Lady Killer", "alternateName":"perk", "description":"+10% damage to the opposite sex, and unique dialogue options with certain characters" }], "gameLocation":["Rivet City", "Megaton", "Canterbury Commons", "Big Town", "Arefu"], "gameTip":"http://fallout.wikia.com/wiki/Fallout_3_Manual" }</script>
Structured representation of the JSON-LD example.
Example 4
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Example notes or example HTML without markup.
<body> ... <span>iOS</span> <img alt="Picture of monopoly board game." src="http://a3.mzstatic.com/us/r30/Purple/v4/56/85/9b/56859be5-c5fa-9cc2-9277-276891ad070e/screen568x568.jpeg"/> <span>MONOPOLY</span> by <span>Electronic Arts</span> <span> **YOU VOTED & THE CATâS OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!</span> <div> <span>4</span> stars - <span>33</span> reviews </div> <div> Price: <span>1</span> In Stock </div> Version:<span>1.2.50</span> Updated: 09.11.2013 <div> Age<span>4</span>+ </div> </body>
Example encoded as Microdata embedded in HTML.
<body itemscope itemtype="https://schema.org/VideoGame https://schema.org/MobileApplication"> ... <span itemprop="gamePlatform">iOS</span> <img itemprop="image" alt="Picture of monopoly board game." src="http://a3.mzstatic.com/us/r30/Purple/v4/56/85/9b/56859be5-c5fa-9cc2-9277-276891ad070e/screen568x568.jpeg"/> <span itemprop="name">MONOPOLY</span> by <span itemprop="author">Electronic Arts</span> <span itemprop="description"> **YOU VOTED & THE CATâS OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!</span> <div itemprop="aggregateRating" itemscope itemtype="https://schema.org/AggregateRating"> <span itemprop="ratingValue">4</span> stars - <span itemprop="reviewCount">33</span> reviews </div> <div itemprop="offers" itemscope itemtype="https://schema.org/Offer"> Price: <span itemprop="price">1</span> <meta itemprop="priceCurrency" content="USD" /> <link itemprop="availability" href="https://schema.org/InStock">In Stock </div> Version:<span itemprop="softwareVersion">1.2.50</span> Updated:<meta itemprop="dateModified" content="2013-11-09"> 09.11.2013 <div itemprop="audience" itemscope itemtype="https://schema.org/PeopleAudience"> Age<span itemprop="requiredMinAge">4</span>+ </div> </body>
Example encoded as RDFa embedded in HTML.
<body vocab="https://schema.org/" typeof="VideoGame MobileApplication"> ... <span property="gamePlatform">iOS</span> <img property="image" alt="Picture of monopoly board game." src="http://a3.mzstatic.com/us/r30/Purple/v4/56/85/9b/56859be5-c5fa-9cc2-9277-276891ad070e/screen568x568.jpeg"/> <span property="name">MONOPOLY</span> by <span property="author">Electronic Arts</span> <span property="description"> **YOU VOTED & THE CATâS OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!</span> <div property="aggregateRating" typeof="AggregateRating"> <span property="ratingValue">4</span> stars - <span property="reviewCount">33</span> reviews </div> <div property="offers" typeof="Offer"> Price: <span property="price">1</span> <meta property="priceCurrency" content="USD" /> <link property="availability" href="https://schema.org/InStock">In Stock </div> Version:<span property="softwareVersion">1.2.50</span> Updated:<meta property="dateModified" content="2013-11-09"> 09.11.2013 <div property="audience" typeof="PeopleAudience"> Age<span property="requiredMinAge">4</span>+ </div> </body>
Example encoded as JSON-LD in a HTML script tag.
<script type="application/ld+json"> { "@context": "https://schema.org", "@type": ["VideoGame","MobileApplication"], "gamePlatform":"iOS", "image":"http://a3.mzstatic.com/us/r30/Purple/v4/56/85/9b/56859be5-c5fa-9cc2-9277-276891ad070e/screen568x568.jpeg", "name":"Monopoly", "author":"Electronic Arts", "description":"**YOU VOTED & THE CATâS OUT OF THE BAG** Thanks to the votes from YOU and thousands of loyal MONOPOLY Facebook fans from 185 different countries, the CAT mover is now available to play with in this latest update as well as in the classic board game version of MONOPOLY!", "aggregateRating":{ "@type":"AggregateRating", "ratingValue":"4", "ratingCount":"33" }, "offers":{ "@type":"Offer", "price":"1", "priceCurrency":"USD", "availability":"https://schema.org/InStock" }, "softwareVersion":"1.2.50", "dateModified":"2013-11-09", "audience":{ "@type":"PeopleAudience", "requiredMinAge":"4" } }</script>
Structured representation of the JSON-LD example.
Example 5
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Example notes or example HTML without markup.
This example is JSON only.
Example encoded as JSON-LD in a HTML script tag.
<script type="application/ld+json"> { "@context": "https://schema.org", "@type": "VideoGame", "name": "Minecraft", "url": "http://www.mineplex.com/", "playMode": "MultiPlayer", "gamePlatform": " Online_gaming_services", "gameServer": { "name": "mineplex", "url":"123.45.678.90:2342", "playersOnline": "5361", "serverStatus": "Online" }, "video": { "@type" : "VideoObject", "caption" : "CHALLENGE ACCEPTED! #6 [Hot Pepper Challenge!]", "description" : "How many Jalapeno can I eat without crying? ZERO. Today's challenge is for every chest I open, I have to eat a Jalapeno and... I HAVE TO WIN. This video was painful", "url" : "http://www.youtube.com/watch?v=0q6a9aFk3XY" } } </script>
Structured representation of the JSON-LD example.
Example 6
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Example notes or example HTML without markup.
This example is JSON only.
Example encoded as JSON-LD in a HTML script tag.
<script type="application/ld+json"> { "@context": "https://schema.org", "@type": "VideoGameSeries", "name":"Mass Effect", "genre":["ARPG", "third-person shooter"], "author":"BioWare", "character":{ "@type":"Person", "name":"Shepard", "birthDate":"2154-04-11" }, "gameLocation": {"@type":"Place", "name":"Citadel", "description":"Supposedly constructed by the long-extinct Protheans, this colossal deep-space station serves as the capital of the Citadel Council. Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring" }, "hasPart":[{ "@context": "https://schema.org", "@type": "VideoGame", "name":"Mass Effect 1", "gamePlatform":["PlayStation 3", "Xbox 360", "Windows"], "datePublished":"2007-11-20", "character":{ "@type":"Person", "name":"Saren Arterius", "birthDate":"2139", "description":"Saren Arterius, born 2139, is the longest serving turian member of the Spectres, the elite operatives answering directly to the Citadel Council. For 24 years, he has been an agent of the Council's will, a zealous defender of galactic stability in the unsettled border region of the Skyllian Verge" } }, { "@context": "https://schema.org", "@type": "VideoGame", "name":"Mass Effect Galaxy", "gamePlatform":"iOS", "datePublished":"2009-06-22" }] } </script>
Structured representation of the JSON-LD example.